Fixed KV-1B and C being ridiculously overpowered at veteran 2. 4 new abilities added: High Damage rounds (US), Improved High Damage rounds (East and West Germans), Light rounds (British), Fire Positions (Soviet) This is now fixed and has been customized to better fit the KV-3 and 4. Fixed 'Fire Positions' ability for the KV-3 and KV-4, it actually reverted the tank's gun to a KV-2 gun. 6 new tanks added: Artilleriepanzer IV (East German), M7 AT (American), ISU-149 (Soviet), Artilleriepanzer 604 (West German), M6 AT (British), Stug III H Long Range (East German) Different rounds of ammunition introduced, available for short durations as an ability. V8.5 introduces artillery tanks, made to stop a stalemate and push enemy tanks away from defensive positions. Replaced the way, commander abilities get disabled Change the cost of the M42 to be more viable All Relic textures have been improved using the AI technology for the best looking mod ever for COH. Hopefully getting the price corrected for the M39 I am proud to present you the brand new environment textures mod for the best RTS of all time. Added 1 new ability: "Limited Use HD Rounds" for higher-tier Churchills (British) V8.6 is just a quality of life improvement without any major additions. A Panzer IV costs 100 manpower, a Tiger costs 1000 manpower.
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